"

[1] Roginska, Agnieszka and Paul Geluso. Immersive
Sound: The Art and Science of Binaural and Multi-Channel
Audio. New York, NY: Routledge, an imprint of the Taylor
and Francis Group, 2018.
[2] Van Drie, Melissa. “Hearing through the
the ́atrophone: Sonically constructed spaces and embod- ˆ
ied listening in lat nineteenth-century French theatre”.
SoundEffects Vol. 5, No. 1, 2015.
[3] Cruz-Neira, Carolina and Daniel J. Sandin and
Thomas A. DeFanti. Surround-Screen Projection-Based
Virtual Reality: The Design and Implementation of the
CAVE. University of Illinois, Chicago, Illinois: Electronic
Visualization Laboratory, 1993.

[4] Algazi, V. Ralph and Richard O. Duda. “Headphone-
Based Spatial Sound: Exploiting head motion for immer-
sive communication”. IEEE Signal Processing Magazine,

2011.

[5] Yao, Shu-Nung. “Headphone-Based Immersive Au-
dio for Virtual Reality Headsets”. IEEE Transactions on

Consumer Electronics, Vol. 63, No. 3, 2017.

[6] Blauert, Jens. Communication Acoustics. Nether-
lands: Springer-Verlag Berlin Heidelberg, 2005.

[7] Ackermann, David, and Felicitas Fiedler and Fabian

Brinkmann and Stefan Weinzierl. A high-quality micro-
phone array for motion- tracked binaural (MTB) recording

and reproducing of spatial sound. 2013.

[8] Zotkin, Dmitry N. and Jane Hwang and Ramani Du-
raiswami and Larry S. Davis. “HRTF Personalization Us-
ing Anthropometric Measurements”. 2003.

[9] Meshram, Alok, and Ravish Mehra and Hongsheng

Yang and Enrique Dunn and Jan-Michael Frahm and Di-
nesh Manochak. “P-HRTF: Efficient Personalized HRTF

Computation for High-Fidelity Spatial Sound”. 2014.
[10] Meshram1, Alok and Ravish Mehra1 and Dinesh
Manochal. “Efficient HRTF Computation using Adaptive
Rectangular Decomposition”. 2014.
[11] Begault, Durand R. 3-D Sound for Virtual Reality

and Multimedia. Moffett Field, California: National Aero-
nautics and Space Administration. 1994.

[12] Lentz, Tobias. “Dynamic Crosstalk Cancellation
for Binaural Synthesis in Virtual Reality Environments”.
J. Audio Engineering Society, Vol. 54, No.4, 2006.

[13] Choueiri, Edgar Y. “Optimal Crosstalk Cancella-
tion for Binaural Audio with Two Loudspeakers”. 2010.

[14] Assenmacher†, and T. Kuhlen‡ and T. Lentz. “Bin-
aural Acoustics For CAVE-like Environments Without

Headphones”. 2005.
[15] Gardner, William G. “Spatial Audio Reproduction:
Towards Individualized Binaural Sound”. 2008.

License

Icon for the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

Harper Book Title Copyright © by hfriedman is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where otherwise noted.

Share This Book