{"id":4,"date":"2020-05-04T11:28:22","date_gmt":"2020-05-04T15:28:22","guid":{"rendered":"https:\/\/pressbooks.bccampus.ca\/hfriedman\/2020\/05\/04\/introduction\/"},"modified":"2024-04-11T11:38:21","modified_gmt":"2024-04-11T15:38:21","slug":"introduction","status":"web-only","type":"front-matter","link":"https:\/\/pressbooks.bccampus.ca\/hfriedman\/front-matter\/introduction\/","title":{"raw":"Abstract","rendered":"Abstract"},"content":{"raw":"<h1 style=\"text-align: center;\">Abstract<\/h1>\r\nAs the [pb_glossary id=\"475\"]virtual reality (VR) industry grows, it\u2019s not just the visuals and technology that will have to change. [pb_glossary id=\"484\"]Binaural audio[\/pb_glossary] refers to audio that sounds exactly as humans hear. It creates a realistic and individualized experience that is being used more and more in conjunction with VR.\r\n\r\nThis paper discusses practices and applications of [pb_glossary id=\"476\"]binaural audio in relation to VR. The cues used by humans to locate sounds and their sources are outlined and how we use these cues to measure Head-Related Transfer Functions. Binaural audio is created either by recording it binaurally or synthesizing the effect. We can use [pb_glossary id=\"477\"]Head-Related Transfer Functions to synthesize binaural audio, both statically and dynamically. If the listener and\/or sound source is dynamic, we must use head tracking devices to track the listener and update the Head-Related Transfer Functions accordingly. We can deliver binaural audio to the listener either through headphones or loudspeakers. Both have their pros and cons and are used depending on what is most optimal for that [pb_glossary id=\"475\"]virtual reality environment.","rendered":"<h1 style=\"text-align: center;\">Abstract<\/h1>\n<p>As the virtual reality (VR) industry grows, it\u2019s not just the visuals and technology that will have to change. [pb_glossary id=\"484\"]Binaural audio refers to audio that sounds exactly as humans hear. It creates a realistic and individualized experience that is being used more and more in conjunction with VR.<\/p>\n<p>This paper discusses practices and applications of <\/p>\n<dl data-type=\"glossary\">\n<dt data-type=\"glossterm\"><dfn id=\"dfn-binaural-audio\">Binaural audio<\/dfn><\/dt>\n<dd data-type=\"glossdef\">\n<p>Descriotuion<\/p>\n<\/dd>\n<\/dl>\n<p>binaural audio in relation to VR. The cues used by humans to locate sounds and their sources are outlined and how we use these cues to measure Head-Related Transfer Functions. Binaural audio is created either by recording it binaurally or synthesizing the effect. We can use <\/p>\n<dl data-type=\"glossary\">\n<dt data-type=\"glossterm\"><dfn id=\"dfn-binaural-audio\">Binaural audio<\/dfn><\/dt>\n<dd data-type=\"glossdef\">\n<p>Descriotuion<\/p>\n<\/dd>\n<\/dl>\n<p>Head-Related Transfer Functions to synthesize binaural audio, both statically and dynamically. If the listener and\/or sound source is dynamic, we must use head tracking devices to track the listener and update the Head-Related Transfer Functions accordingly. We can deliver binaural audio to the listener either through headphones or loudspeakers. Both have their pros and cons and are used depending on what is most optimal for that <\/p>\n<dl data-type=\"glossary\">\n<dt data-type=\"glossterm\"><dfn id=\"dfn-binaural-audio\">Binaural audio<\/dfn><\/dt>\n<dd data-type=\"glossdef\">\n<p>Descriotuion<\/p>\n<\/dd>\n<\/dl>\n<p>virtual reality environment.<\/p>\n<div class=\"glossary\"><span class=\"screen-reader-text\" id=\"definition\">definition<\/span><template id=\"term_4_475\"><div class=\"glossary__definition\" role=\"dialog\" data-id=\"term_4_475\"><div tabindex=\"-1\"><\/div><button><span aria-hidden=\"true\">&times;<\/span><span class=\"screen-reader-text\">Close definition<\/span><\/button><\/div><\/template><\/div>","protected":false},"author":940,"menu_order":1,"template":"","meta":{"pb_show_title":"","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"front-matter-type":[12],"contributor":[],"license":[],"class_list":["post-4","front-matter","type-front-matter","status-web-only","hentry","front-matter-type-introduction"],"_links":{"self":[{"href":"https:\/\/pressbooks.bccampus.ca\/hfriedman\/wp-json\/pressbooks\/v2\/front-matter\/4","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.bccampus.ca\/hfriedman\/wp-json\/pressbooks\/v2\/front-matter"}],"about":[{"href":"https:\/\/pressbooks.bccampus.ca\/hfriedman\/wp-json\/wp\/v2\/types\/front-matter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.bccampus.ca\/hfriedman\/wp-json\/wp\/v2\/users\/940"}],"version-history":[{"count":12,"href":"https:\/\/pressbooks.bccampus.ca\/hfriedman\/wp-json\/pressbooks\/v2\/front-matter\/4\/revisions"}],"predecessor-version":[{"id":485,"href":"https:\/\/pressbooks.bccampus.ca\/hfriedman\/wp-json\/pressbooks\/v2\/front-matter\/4\/revisions\/485"}],"metadata":[{"href":"https:\/\/pressbooks.bccampus.ca\/hfriedman\/wp-json\/pressbooks\/v2\/front-matter\/4\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.bccampus.ca\/hfriedman\/wp-json\/wp\/v2\/media?parent=4"}],"wp:term":[{"taxonomy":"front-matter-type","embeddable":true,"href":"https:\/\/pressbooks.bccampus.ca\/hfriedman\/wp-json\/pressbooks\/v2\/front-matter-type?post=4"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.bccampus.ca\/hfriedman\/wp-json\/wp\/v2\/contributor?post=4"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.bccampus.ca\/hfriedman\/wp-json\/wp\/v2\/license?post=4"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}