Let’s Play – Twine

References

Coccoli, M., Iacono, S., & Vercelli, G. (2015). Applying gamification techniques to enhance effectiveness of video-lessons. Journal of e-Learning and Knowledge Society, 11(3).

Eng, D. (2020, June 28). What is gamification? University XP. Retrieved October 26, 2021, from https://www.universityxp.com/blog/2020/4/30/what-is-gamification.

Figueroa-Flores, J. F. (2016). Gamification and game-based learning: Two strategies for the 21st century learner. World, 3(2).

License

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Let's Play - Twine Copyright © by Jamie Drozda, Thompson River University is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.

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