Unit 3 Being an Online Instructor
A. Learning through Experiential Learning
Experiential learning is essentially learning experiences where instructors purposefully engage with learners in direct, authentic experience and facilitate focused reflection in order to increase student knowledge and develop skills. While we often first think of experiential learning as being the same as “hands-on”, this isn’t quite true. The key aspect is that we enable students to have the same or near-same kind of experience that reflects the real-world environment, and then work with them through a cycle of reflection to enable their learning from the experience. What that experience is could range from thinking through a real-world case study to a truly hands-on activity. Thinking through a case-study can be achieved entirely online, while a truly hands-on activity using specialized equipment cannot.
Many educators had to adapt their classroom-based experiential learning activities to fit within the online environment during the switch to remote teaching during the pandemic. In doing so, many had to modify the authentic experiential aspect so that it became more of a simulation. However, they also found asynchronous and synchronous online formats worked well for the reflection phase of the activity. With the return to in-person learning, some instructors have developed a blended approach, where hands-on experiential aspect remains on campus, but the framing and reflective aspects take place online.
The typical instructional cycle for an experiential learning activity is summarized here:
- Framing the Experience
- Defining instructional objectives
- Communicating criteria for assessment
- Formally defining the social structure (relationship to peers, the instructor, and the environment
- Setting expectations regarding behaviour of the participants
- Activating the Experience
- Authentic experience: be authentic to the practice environment
- Making decisions for authentic outcomes: where the learner has the opportunity to make decisions reflective of the practice environment
- Problem orientation: the experience is centred on a core issue, problem or situation
- Optimal difficulty: be difficult enough to challenge the student
- Reflecting on the Experience
- Instructor facilitation: prompts reflection
- Community-building: via communicating the equality of the participants, and their active role in providing feedback to each other, including the instructor
- Process: asking:
- What happened?
- Why it happened?
- What was learned?
- How to apply it to future experiences?
(Summarized and quoted from Lindsey, L. & Berger, N. (2009) Experiential Approaches to Instruction, in Riegeluth & Carr-Chellman, Instructional Design Theories & Models III. Pg.117-142)