15 Atoms 6-Man Rules
COACHES ON THE FIELD:
One Coach allowed on the playing field during play for the season. The coach shall not run with the play or provide instructions once the quarterback instructs the team to set. The coach must remain 15 yards behind the line of scrimmage after the QB begins his cadence. A bench warning well be assessed if this is not adhered to.
SCORING:
- Touch down: 6 points
- Extra Point-No Kicks: 1 point for the run, 2 points for a forward pass; a failed extra point resulting in an interception or fumble recovery by the defense cannot be run back for a score
GENERAL GAME RULES:
- 12-minute quarters – running time; except for the last 2 minutes of the 2nd and 4th quarters, rulebook time per the Canadian Amateur Tackle Football Rulebook pg. 4 & 5
- 3rd Down-Offence can either go for it on 3rd down, or “punt”, by having the game officials move the ball up field 25 yards from the last line of scrimmage
- Play Clock-25 seconds will be allowed to get the ball in play. Referees will give the offensive team a 10 second warning when the play clock is winding down
- Half-time – 10 minutes
- Time Outs – Each team will be allowed two timeouts per half. Only a player on the field or the Head Coach may request a timeout. If a coach calls a third time out, at the referee’s discretion he may penalize the team of 5 yards with the down repeated
- No kick-offs, punts or field goals
- No blitzing
- All players are eligible on the offence except the center
- Scrimmage begins on the 25 yard line
- Field size – 9 man/6man size 110 yards in length and 50 yards in width (or as close as possible)
- Football size-Wilson Size 5 K2 or Wilson GST 1782